Why only to build 94% of the ship? ;----;
A downloadable game for Windows
Update 13 Nov 2016: first post-jam release!
- There is now a save slot (just one though). Game will auto-save when checkpoints are triggered.
- In-game map to track your exploration progress. Press pause to access map after you enter the caves.
- Added ability to change window size (F1).
- Added more color palettes in case you'd like something other than the original green (F2).
- Added ability to mute audio (M).
- Replaced "Jump+" upgrade (which wasn't even accessible due to glitch).
- Minor adjusts to world design.
- Major adjustments to HUD displays.
- Remaining To-do list:
- replace/fix sound engine
- add more music, update sound effects
- complete intro
- fix "dasher" enemy glitch
- some world decoration and finalize tile set
- any new bugs found in this release!
Unknown Planet is a Metroid-vania, jumping platformer. You don't shot anything. The world is designed to kill you, so expect a high death curve. Unknown Planet was originally created in 8 days for GBJAM 5.
A great big thank you to Mark Sparling for the amazing soundtrack (check him out: https://soundcloud.com/marksparling).
- D-pad = move
- A = jump
- B = dash
- Start = pause
- WASD or Arrow Keys = move
- K or Z = A button (jump)
- L or X = B button (dash)
- ENTER = Start (pause)
- M = mute/unmute audio
- F1 = rotate through window sizes (1x, 2x, 4x, Full Screen)
- F2 = rotate through 10 unique color palettes
- the "dasher" enemy types will break from time-to-time.
- the "beast" at the beginning is not finished, he just sits there until I have time to finish coding him.
- fixed a lot of issues with the sound, but I plan to replace the sound engine to optimize performance and hopefully resolve the remaining issues
The game is a single-executable, so no installation required. The game does require the Microsoft DirectX Runtime Libraries. Most systems should already have them installed, but if you receive a crash error when trying to run the game, try downloading the runtime libraries here:
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Cool game, I played it to 94% completion this morning.
So let's get in again and find the remaining stuff...
Nothing saved at all?
No save feature anywhere?
Well then, fuck it! >:-(
I'm impressed by the 94%. It's the highest (reported) percentage so far. I know it doesn't bring back your previous progress, but I am working on a save/continue feature in my post jam version. Along with audio fixes, a map, better progress tracking, intro exposition, in-game instructions and a few tweaks to the handling/physics. I've been busier with work/life than usual so it isn't progressing as fast as I'd like. I'm hoping to have an update here soon.
Some sort of map would be nice :-)
I really love this game, so so so much, but I think it would be way more user-friendly if you could view the controls in-game. Also, what are the controls for the 360 pad?
I have no words for how much I loved this! It reminds me a lot of Super Mario.